Ancient Egypt
Dice
Scarab Dice
Two dice, one throw. Back the total to fall under seven, over seven, or name the exact number for a longer payout — the win chance for every bet is printed beside it.
Play Scarab DiceCalmer, quicker to learn, and impossible to lose anything on. Maple Arcade Club has four of them — a dice throw, a scratch card, a climbing multiplier and a grid of hidden hazards — all played with virtual coins that cost nothing and are worth nothing.
Free to play Virtual coins only. No real money, no purchases, no prizes, no cash value.
Twenty-five tiles sit face down on the sea floor. You choose how many urchins are hidden underneath — three, five or ten — then turn tiles over one at a time. Every safe tile lifts your multiplier, and you can surface with your coins on any turn.
The multiplier is not decorative. It is the exact fair value of the risk you have already taken, trimmed by one per cent, so the number you see always matches the tiles still in play.
Each one has its own theme and its own set of rules, and each one prints its payouts before you play. Scroll the row, then read the pace-and-difficulty rundown underneath.
Ancient Egypt
Dice
Two dice, one throw. Back the total to fall under seven, over seven, or name the exact number for a longer payout — the win chance for every bet is printed beside it.
Play Scarab DiceSakura Nights
Scratch
Nine panels hide a blossom-lit card. Rub them away with a pointer, a fingertip or the keyboard; three matching symbols pays, and every prize lists its exact chance.
Play Lantern ScratchPirate Cove
Multiplier
The multiplier climbs from 1.00× while the rope holds. Where it snaps is drawn before the round begins, so the only decision that matters is when you let go.
Play Doubloon ClimbUnderwater Reef
Grid
Turn over tiles and keep clear of the urchins underneath. Each safe tile raises the multiplier by a step you can check against the grid, and surfacing is always your call.
Play Reef DiverRough guide to what you are getting into. Round lengths are typical, not fixed — nothing here is timed and nothing pushes you to keep going.
| Game | Learning curve | A round takes | What you decide |
|---|---|---|---|
| Scarab Dice | Nothing to learn — pick a bet and throw | About 10 seconds | Stake, and which of the three bet types |
| Lantern Scratch | Very easy, the card does the work | 20 to 40 seconds | Stake, and whether to scratch panel by panel |
| Doubloon Climb | Easy rules, hard nerves | 2 to 20 seconds | Stake, and the moment you let go of the rope |
| Reef Diver | Some thinking — the odds shift as you go | 30 seconds to a few minutes | Stake, urchin count, and when to surface |
The games are drawn in a single style — soft, toy-like shading that makes every piece look like something you could pick up off a table. The themes underneath are what keep them apart.
Scarab Dice sits on carved purple stone with gold pips and a hieroglyph-style border. The dice are the brightest thing on the table, which is the point.
Lantern Scratch works in blossom pink and lantern gold. Panels tear away with a paper edge, and petals drift across the card between rounds.
Doubloon Climb is drawn in rope, timber and parchment. The climbing line is a rope, the marker is a star-struck token, and the snap is abrupt.
Reef Diver puts its grid on pale sand under aqua light. Safe tiles open onto coral; the urchins are drawn in the same soft shading, which makes them no less annoying.
One balance covers all four games. It lives in your browser, not on a server, and it behaves the same whether you play for two minutes or two hours.
crypto.getRandomValues, one independent draw per round, and each game publishes its full paytable with the win chance beside every payout. Doubloon Climb draws its snap point before the round starts; Reef Diver places its urchins before your first tile. Nothing is nudged after the fact, and there are no manufactured near misses.Maple Arcade Club is entertainment software. The games are casino-style, but there is no real-money play here: no deposits, no purchases, no wagering of real money, no prizes and no way to convert coins into anything at all.
We are not a gambling operator and not a gambling affiliate. Social casino games are not gambling and are not licensed by AGCO, iGaming Ontario, BCLC, AGLC, Loto-Québec or any other authority, and nothing on this site should be read as approval or oversight by one. The site is for adults: 19 and over, or 18 and over in Alberta, Manitoba and Quebec.
19+ — and 18+ in Alberta, Manitoba and Quebec. By continuing you confirm you meet the age requirement where you live. Free play only, no real money. Responsible play